Starship Rubicon Round Table Interview with Wick and Beatscribe

Wick and I sat down with Jon from Cheerful Ghost to talk about our involvements with Rubicon and Starship Rubicon. It was a lot of fun! Check out all their latest stuff here.

Plogue Chipsounds Gameboy DMG Wave Channel Tutorial

gbA while ago I had some requests for how to use the DMG wave table in Plogue Chipsounds. I just finally got around to putting it together. Although its hard to get the exact same sounds you can get in LsDj when it comes to using the wave channel, you can get a pretty good approximation.

Many of the cool sounds you get out of LsDj come from the start and end point and speed settings for filtering. These help you get those “blarg” (that’s what I call them) sounds and some of the really noisy, buzzy Gameboy sounds that have come to define its sound.

Chipsounds doesn’t have the start/end/speed setup like LsDj but you can get the same effect using the wave sequencer. Here’s a few settings to get you started. If you haven’t learned the wave table in Chipsounds, read this first.

Select the DMG-CPU preset and the Wave channel of course. Pick a Wave Channel preset to start with. We will customize it later.

Set PMode to one fo the following options:

  • PWM – A more subtle pulse modulation effect.
  • PWM+Copy – This causes the distorted “blarg” sound and is the most in-your-face modulation.
  • Modulo – More subtle, almost gives you an Atari SID sound.
  • Seek – Turns the modulation into an arpeggio-like effect.
  • Trunc – Another subtle effect.

blarg

The next step is to build a Wave sequencer table that turns the PWM ratio up or down. This is CC2, as you can see in the photo, you can increase it in small steps with a very fast speed to get some smooth sounds.

Youc an also use CC29 to change the Pmode mid-table as well as VPOS (CC28) to further change the effect.

The wave channel setup greatly effects the sound. The more you squish down your wave, the more you will hear the effects. Here are some examples:

 

 

The “Blarg” Mouth Sound

A very flat wave shape. Wave table increases the PWM Ration by 5 in 1/96th increments.

blarg

Jagged Lead – Often hear in Chipocrite and Bit Shifter’s stuff.

Wave Shape is rather jagged and odd. PWM Ratio moves up and down mostly in 1/48th increments. You can turn on looping for a real fun sound with this one.

bitshifter

Trashy Bass – this is a very distorted and fun one.

CC28 VPos starts at 1 and PWM Ratio climbs, VPOS jumps to 127 after a few increments increasing the distorted sound and giving it a slower attack feeling.

trash

Squirt – A real subtle one I like.

Same as Trashy but using modulo instead of PWM+Copy for the PMode. A bouncy fun Atari-like sound.

squirt

Hope that helps. Just experiment from here and you can get some really epic sounds out of this module.

Studio Dustmop Releases NES Cartridge Star Versus

Screen Shot 2015-06-04 at 1.44.29 PMA while back we did an article about the first video games of all time. Studio Dustmop just released a authentic NES cartridge that mimics one of these early games “SpaceWar!”. While the price is a bit steep, the gameplay video shows a promising and exciting 1 and 2-player game modes, complete with modifications and various arenas with different features. One arena even seems to have some slick faux multiparalax scrolling! The in-game tunes don’t disappoint either. Its definitely a nostalgic rush just seeing the demo so far.  I’ll definitely be getting my hands on a copy as soon as possible. You can purchase your own copy here.

8-bit Mac Terminal Email Client

Just another little retro-fitting experiment here. By using some terminal settings plus Alpine, I am now checking my email in style.

Screen Shot 2015-05-29 at 8.15.36 AMLike most linux/unix things, there’s about 10 ways to do anything. Here’s a the simple way:

1. Install Mac Ports

2. Follow these instructions to install alpine and connect it to your account (example shows gmail). Thanks to Kenneth Anguish.

3. Modify the terminal settings to use the font of you choice, colors and transparency. I used Ocean settings with some transparency added and the emulogic font that looks like the NES letters.

New Studio

Screen Shot 2015-05-24 at 2.29.51 PM

Darshin Studios Drive-By Fruiting Trailer

Property of Darshin Studios.

Music, Sound and Voice talent direction by Beatscribe.

Lucky Kat Studios releases Nom Cat with Beatscribe Sound and Music

I am back from hiatus to announce a new game just released with my productions. We are approaching a cat singularity on the Internets. And with good reason. Cats are awesome. Nom Cat is a new game from Lucky Kat studios where you have to feed our furry friends and help them avoid bombs. The game has a variety of backgrounds and lots of cool items you can buy to dress up your cat (I love the fro particularly). The gameplay is simple but harder than it looks initially.

Screen Shot 2015-05-21 at 1.48.45 PM

For the music we mostly used the DMG-01 chip from the gameboy but added a few more layers than you’d get out of the real gameboy. One of the challenges was creating an accordion sound for the France level in 8-bit chip limitations. Since the accordion is a very imprecise instrument, it helped to use multiple pulses with different attack rates at different octaves. It gave it that slightly ‘sloppy’ feeling that defined such a organic instrument like the accordion.

The game also includes avatars of famous instagram cats, check #instanomcat to see all the celebrity cats available. Some of the proceeds also go to help cat charities, so you can’t go wrong with this! Get this game right meow!

[iOs] [android]

Taking a Small Hiatus

I will be moving to a new place. So I won’t be taking orders until about May 25th. Any open jobs are being finished today. Thanks for your understanding.

StarTales Interactive Releases MegaBird with Beatscribe 8-bit NES Soundtrack

Screen Shot 2015-04-08 at 10.58.37 AMThe Flappy Bird styled app has been providing tons of simplistic fun for a while now. It’s cool to see some new games that expand on the original formula. Megabird is one such game. It includes bosses and other features you don’t always see in these kind of games. For the soundtrack, we went straight to inspiration from one of the classics, Megaman II. It’s clear that the creator was heavily inspired by the classic genre on this game too. Check it out today!

Play Pacman On Google Maps

Screen Shot 2015-03-31 at 4.03.12 PMI just stumbled onto this, no idea how long it’s been there. There’s a little pacman icon when you’re looking at google maps. Click it and your center square becomes a playable pacman map. My neighborhood wasn’t too exciting of a level but I bet downtown would be.

I love that google does stuff like this. Like the April Fool’s 8-bit map. They don’t take themselves too seriously and embrace our nerd culture!

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