Little Paw – Space Corgi LP From Ex-Revengineer Nick Maynard

maxresdefault-1Nick Maynard is the guy behind the awesome post rock of Revengineers, one of the best post-rock/chiptune groups in my humble opinion. He also has some solo stuff, an LSDJ manual that is quite popular and has helped out with the also-amazing Noisewaves.

Little Paw is his new release which visits some familiar emotional territory of the Reengineers, earnest guitar and soaring leads evoke all kinds of feelings. However, the palette is expanded and more danceable this time.

While the guitar playing in Revengineers is mostly rhythmic and textural, this project puts it a bit more center stage with some great solos and awesome riffs. One of the most interesting pieces is Flying Slowly, which is a slower song, reminiscent of M38, with an epic bluesy 80s guitar solo at the end.

You will also get some awesome extras, including an unreleased Revengineers track and some wonderful other projects that Nick has in the works. Grab this awesome album today!

 

 

Advertisement

Kickstarter Alert: A Gameboy That Plays Any System You’d Ever Want To Emulate

74a37c911c04b1b5e2fd9753acc98b09_original

I have probably tried almost every possible platform imaginable for Emulation. From PCs in the 90s, to the iPaq, PS2 hacks, things like the GameKing and multi-format consoles. One thing I have always wanted was a one-stop, high-performance handheld that I can take with me.
  
RobotLovesKitty might just deliver it by creating the Game Kid. Powered by the Raspberry Pi’s RetroPie emulation project wwith a 3D printed Gameboy like case that is capable of running NES, SNES, Sega, Playstation 1, Nintendo 64, , x86 PC, Amiga, Sega Genesis, Turbo Grafix 16 and about 20 other formats. Theres a few weeks to go and only the higher tiers are left, so you’ll have to drop a few more bucks for a glow in the dark one, but you don’t want to miss out on this thing! Pledge for yours today, they’re going fast!

 

 

For those not aware, the Raspberry Pi is a full powered computer thats about the size of a credit card. The potential for this thing is amazing, but this is the implementation of it that has most caught my eye.
  
I, for one, am super hyped that it runs the SCUMM emulator. The possibility of playing some classic SCUMM games while I’m on the road just sounds like the greatest thing ever.

 

 

Here’s a full list of what RetroPie can run, so probably the GameKid will be able to play most if not all of these:

 

  • Amiga (UAE4ALL)
  • Apple II (LinApple)
  • Atari 800 (Atari800)
  • Atari 2600 (RetroArch/Stella)
  • Atari ST/STE/TT/Falcon (Hatari)
  • Apple Macintosh (Basilisk II)
  • C64 (VICE)
  • Amstrad CPC (#CPC4Rpi)
  • Final Burn Alpha (RetroArch/PiFBA, RetroArch/FBA)
  • Game Boy (RetroArch/Gambatte)
  • Game Boy Advance (GpSP)
  • Game Boy Color (RetroArch/Gambatte)
  • Sega Game Gear (Osmose)
  • Intellivision (jzIntv)
  • MAME (RetroArch/mame4all-pi, RetroArch/mame4all)
  • MSX (openMSX)
  • PC – x86 (rpix86)
  • NeoGeo (PiFBA, GnGeo)
  • Nintendo Entertainment System (RetroArch/FCEUmm)
  • Nintendo 64 (Mupen64Plus-RPi)
  • TurboGrafx 16 – PC Engine (RetroArch/Mednafen/pce_fast)
  • Ports
    – CaveStory (RetroArch/NXEngine)
    – Doom (RetroArch/PrBoom)
    – Duke Nukem 3D (eDuke)
  • ScummVM
  • Sega Master System / Mark III (RetroArch/Picodrive, Osmose, DGen)
  • Sega Mega Drive / Genesis (RetroArch/Picodrive, DGen)
  • Sega Mega-CD / CD (RetroArch/Picodrive, DGen)
  • Sega 32X (RetroArch/Picodrive, DGen)
  • Playstation 1 (RetroArch/PCSX ReARMed)
  • Super Nintendo Entertainment System (RetroArch/Pocket SNES, snes9x-rpi)
  • Sinclair ZX Spectrum (Fuse, FBZX)

 

GameJolt’s Gameboy Jam 4 Now Open For Voting

Screen Shot 2015-08-19 at 3.12.10 PMGameJolt holds a cool tournament every year where you get 7 days to design a game from scratch using no pre-created assets. The Gameboy ones are favorites of mine. Most of the games can be played directly in a browser and really take me back. I posted a few screenshots from ones I particularly liked. I won’t post the names since I don’t want to influence the voting however.

This year’s entries are really good. Some of them go far beyond what could really be done on the gameboy, but they still retain some of the feel of the classic low-color classic. Some entries have a nice gameboy color feel and a more varied palette. For me, the ones with good 8bit tunes really stood out. There’s a lot of entries but take some time to check them out, you’ll find some favorites and be sure to take a quick moment to vote!Screen Shot 2015-08-19 at 3.10.25 PM

Screen Shot 2015-08-19 at 3.09.55 PM

Plogue Chipsounds Gameboy DMG Wave Channel Tutorial

gbA while ago I had some requests for how to use the DMG wave table in Plogue Chipsounds. I just finally got around to putting it together. Although its hard to get the exact same sounds you can get in LsDj when it comes to using the wave channel, you can get a pretty good approximation.

Many of the cool sounds you get out of LsDj come from the start and end point and speed settings for filtering. These help you get those “blarg” (that’s what I call them) sounds and some of the really noisy, buzzy Gameboy sounds that have come to define its sound.

Chipsounds doesn’t have the start/end/speed setup like LsDj but you can get the same effect using the wave sequencer. Here’s a few settings to get you started. If you haven’t learned the wave table in Chipsounds, read this first.

Select the DMG-CPU preset and the Wave channel of course. Pick a Wave Channel preset to start with. We will customize it later.

Set PMode to one fo the following options:

  • PWM – A more subtle pulse modulation effect.
  • PWM+Copy – This causes the distorted “blarg” sound and is the most in-your-face modulation.
  • Modulo – More subtle, almost gives you an Atari SID sound.
  • Seek – Turns the modulation into an arpeggio-like effect.
  • Trunc – Another subtle effect.

blarg

The next step is to build a Wave sequencer table that turns the PWM ratio up or down. This is CC2, as you can see in the photo, you can increase it in small steps with a very fast speed to get some smooth sounds.

Youc an also use CC29 to change the Pmode mid-table as well as VPOS (CC28) to further change the effect.

The wave channel setup greatly effects the sound. The more you squish down your wave, the more you will hear the effects. Here are some examples:

 

 

The “Blarg” Mouth Sound

A very flat wave shape. Wave table increases the PWM Ration by 5 in 1/96th increments.

blarg

Jagged Lead – Often hear in Chipocrite and Bit Shifter’s stuff.

Wave Shape is rather jagged and odd. PWM Ratio moves up and down mostly in 1/48th increments. You can turn on looping for a real fun sound with this one.

bitshifter

Trashy Bass – this is a very distorted and fun one.

CC28 VPos starts at 1 and PWM Ratio climbs, VPOS jumps to 127 after a few increments increasing the distorted sound and giving it a slower attack feeling.

trash

Squirt – A real subtle one I like.

Same as Trashy but using modulo instead of PWM+Copy for the PMode. A bouncy fun Atari-like sound.

squirt

Hope that helps. Just experiment from here and you can get some really epic sounds out of this module.

Lucky Kat Studios releases Nom Cat with Beatscribe Sound and Music

I am back from hiatus to announce a new game just released with my productions. We are approaching a cat singularity on the Internets. And with good reason. Cats are awesome. Nom Cat is a new game from Lucky Kat studios where you have to feed our furry friends and help them avoid bombs. The game has a variety of backgrounds and lots of cool items you can buy to dress up your cat (I love the fro particularly). The gameplay is simple but harder than it looks initially.

Screen Shot 2015-05-21 at 1.48.45 PM

For the music we mostly used the DMG-01 chip from the gameboy but added a few more layers than you’d get out of the real gameboy. One of the challenges was creating an accordion sound for the France level in 8-bit chip limitations. Since the accordion is a very imprecise instrument, it helped to use multiple pulses with different attack rates at different octaves. It gave it that slightly ‘sloppy’ feeling that defined such a organic instrument like the accordion.

The game also includes avatars of famous instagram cats, check #instanomcat to see all the celebrity cats available. Some of the proceeds also go to help cat charities, so you can’t go wrong with this! Get this game right meow!

[iOs] [android]

Is Nintendo Planning to Release a Tablet with Gameboy Emulator?

gbNintendo recently filed for a patent for an emulator for the Gameboy, Gameboy Color and Gameboy Advance. What does that mean exactly? Well, it’s no secret emulators exist in an unofficial capacity. But officially, Nintendo has never made their products available outside of their official platforms and devices. This, coupled with a recent slew of unofficial tweets about a possible Nintendo tablet makes us wonder if we’ll be popping open classic games on a tablet or an un-jailbroken phone in the future.

Nintendo is not the only company to realize their legacy products are still getting heavy use. Most of the classic SquareSoft RPGs are already available on the iOS as well as some classic Sega games (Sonic CD plays great on an iPhone). It’s still all rumors at this point, but it would stand to reason that Nintendo wants to make the most out of something most of us are already doing without their consent or help; playing our favorite games through an emulator.

Shirt Monday: Rom Glitch Ultra C by Glitchaus

Screen Shot 2014-10-26 at 8.39.49 AM

Ultra Games was a Konami shell corporation created to bypass intends “5 games a year” law in the late 80’s. Anyone recognize the other graphics?

Get it.