Brain Brothers Mob released their second title today. One that recalls the high-speed excitement of classic racing games. There was a very specific sound of video game music towards the end of the 90s, one that stretches even into the consoles of the 32-bit variety and beyond. In this game we tried to capture a little bit of that classic sound that keeps you involved and energized. Check out this awesome game on the google store today! [Google Play]
Posted by beatscribe on January 21, 2014
Compression is one of the harder concepts to grasp when it comes to music production. When I was first learning, I foudn it an overwhelming to go through so many tutorials that either didn’t show practical use of compression or didn’t explain why you’d do it. So we’re going to start from the very begining and keep moving onward from there.
Posted by beatscribe on January 7, 2014
Posted by beatscribe on December 26, 2013
Wombi Apps Releases Two Toddler Games : Peekaboo and Spot That Animal With Beatscribe Music and Sounds
Wombi continues to put out apps at a prolific rate. Their latest lush, colorful masterpieces aim for the younger audience members. Simple games for toddlers that are fill with fun tunes and sounds. Peekaboo is kind of like whack-a-mole and Spot That Animal helps kids learn the names of different farm and forest creatures. There is a surprising amount of fart sounds in Spot that Animal too!
Posted by beatscribe on December 24, 2013
Glowdot Productions has just released what is quickly becoming my favorite iOS game. Playground Wars is a colorful, unique strategy game that has lots of complexity but still is easy enough to play with one hand while sipping your coffee.
You play Alex, leader of a rag-tag band of kids who must defend their neighborhood playground from the mean kids from the next block over. The game recalls all sorts of childhood ‘weaponry’ such as plastic swords, split-wads, squirt guns, slingshots and other basically harmless items.
Your goal is different in each level. You might have to defend your base from a predertmined number of bullies or make your way over to their treefort and destroy it. The boss battles later in the game are amazingly epic. Huge cobbled-together cardboard tanks and robots take a true strategy to defeat. Aside from upgrading your weaponry, you can call upon various troops who serve different roles; squirt gun infantry helps hold back the enemy line and toddlers with rolled-up newspapers make up your invading footsoldier force. It’s a fun take on the genre and plays like a Star Ocean battle. All of this is compimented by spot-on voice acting and gorgeous lush backgrounds the capture the suburban wonderworld of little kids.
The strategy elements in this game are not lacking. Each level is a day of the week with its own weather and conditions that effects gameplay. For example, squirt guns do more damage in the winter and snowy days and work less well on rainy days. Toddlers can’t be called as easily at nighttime since its past their bed time. The strategy keeps things interesting and really matters after you pass the first few levels.
I was called on to do some music late into the project so I only did a few tracks. I’m pretty happy with the result though. It was fun to make some music that was suppose to be epic and yet a little childish and fun too. I think we nailed it!
Posted by beatscribe on December 5, 2013
You probably heard me mention before how much I love the Sunsoft DPCM bass trick on the NES. Of all the chiptune composers, Sunfsoft’s people really set the bar high with this trick. Although it does muddy things up a little bit, the crunchy bass lines on a handful of these old NES games really stood out. Today we’ll take a look at how to build some slick DPCM bass lines in Famitracker with minimal fuss and hopefully minimal static in the final product.
Normally the DPCM channel plays drum samples but there’s nothing that says you can’t use it for other things. Vocal samples and bass notes are some of the best options. We’ll look at how to take your non-Famitracker sample from a WAV file into a DMC and loading it into Famitracker. You’ll be surprised at how awesome it sounds when you’re done.
Posted by beatscribe on November 27, 2013
The winter season is just around the corner and we all know what that means…you need more 8-bit chiptune songs in your games! Ok…it’s a stretch, marketing is not my thing. But 8-bit and classic console gaming music is my thing, very much so!
From now until the end of the year, I’m giving a 50% discount on all chiptune orders. This includes sound effects, loops and full-length songs! Anything in the any of the following styles is yours half-off:
- 8-bit Nintendo Entertainment System RP2A03 Chiptunes
- Classic Atari/Commodore 64 8-bit Songs16-bit Sega Genesis Yamaha YM2612 FM synthesis Tunes
- 8-bit Gameboy DMG-01 tracks
- 16-bit Super Nintendo Wave Table Songs
Posted by beatscribe on November 4, 2013
IQ Soup has released their second game, Impy, loaded with Beatscribe sounds and music. Impy is a fast-paced runner styled game featuring a tiny creature named Impy who explores the inner core of the earth looking for donuts and cupcakes. The levels start off simple and get progressively more complicated. When you reach the point when the lava starts to surge up, the excitement reaches an even higher level.
The music and sound in Impy pays tribute Atari and NES classics. I guess ArcadeSushi got what I was going for as they stated, “its soundtrack is spectacular and reminds me of the classic Wizards and Warriors for the Nintendo Entertainment System.”
IQ Soup already has some bigger projects in the works that I’m already putting together some awesome sounds for.
Posted by beatscribe on October 23, 2013
Wombi Detective is still one of my all-time favorite kid’s games I’ve worked on. Kid’s games rarely have any atmosphere, but Wombi Detective has loads of it. There are a few more awesome Wombi games being packaged up and coming soon, including some that aren’t just for teaching the kids.
Posted by beatscribe on September 15, 2013
Beatscribe is a freelance musician who has composed many incredible tunes for a number of great indie games. He brings his A-game to ChipWIN and showcases his fakebit mastery using the extremely authentic sounds of the Plogue Chipsounds Audio Unit. A strong, determined melody is punctuated with a bouncy bassline. About halfway through, Beatscribe mixes things up and everything gets deliciously circuit-bent. The track starts bursting at the seams with glitched percussion and effects that cut like a buzzsaw. An effortlessly graceful diminuendo returns the song to its original beauty. Upon hearing this, it immediately brought to mind images of Space Harrier; always running towards a horizon that is just out of reach…
Thanks guys! I’m glad people are enjoying the Chiptunes = Win compilations. It’s still one of my personal favorites too. There are just so many good tracks. You can read my review of it at videogamedj.com.
Posted by beatscribe on September 4, 2013