Plogue Chipsounds Gameboy DMG Wave Channel Tutorial

gbA while ago I had some requests for how to use the DMG wave table in Plogue Chipsounds. I just finally got around to putting it together. Although its hard to get the exact same sounds you can get in LsDj when it comes to using the wave channel, you can get a pretty good approximation.

Many of the cool sounds you get out of LsDj come from the start and end point and speed settings for filtering. These help you get those “blarg” (that’s what I call them) sounds and some of the really noisy, buzzy Gameboy sounds that have come to define its sound.

Chipsounds doesn’t have the start/end/speed setup like LsDj but you can get the same effect using the wave sequencer. Here’s a few settings to get you started. If you haven’t learned the wave table in Chipsounds, read this first.

Select the DMG-CPU preset and the Wave channel of course. Pick a Wave Channel preset to start with. We will customize it later.

Set PMode to one fo the following options:

  • PWM – A more subtle pulse modulation effect.
  • PWM+Copy – This causes the distorted “blarg” sound and is the most in-your-face modulation.
  • Modulo – More subtle, almost gives you an Atari SID sound.
  • Seek – Turns the modulation into an arpeggio-like effect.
  • Trunc – Another subtle effect.

blarg

The next step is to build a Wave sequencer table that turns the PWM ratio up or down. This is CC2, as you can see in the photo, you can increase it in small steps with a very fast speed to get some smooth sounds.

Youc an also use CC29 to change the Pmode mid-table as well as VPOS (CC28) to further change the effect.

The wave channel setup greatly effects the sound. The more you squish down your wave, the more you will hear the effects. Here are some examples:

 

 

The “Blarg” Mouth Sound

A very flat wave shape. Wave table increases the PWM Ration by 5 in 1/96th increments.

blarg

Jagged Lead – Often hear in Chipocrite and Bit Shifter’s stuff.

Wave Shape is rather jagged and odd. PWM Ratio moves up and down mostly in 1/48th increments. You can turn on looping for a real fun sound with this one.

bitshifter

Trashy Bass – this is a very distorted and fun one.

CC28 VPos starts at 1 and PWM Ratio climbs, VPOS jumps to 127 after a few increments increasing the distorted sound and giving it a slower attack feeling.

trash

Squirt – A real subtle one I like.

Same as Trashy but using modulo instead of PWM+Copy for the PMode. A bouncy fun Atari-like sound.

squirt

Hope that helps. Just experiment from here and you can get some really epic sounds out of this module.

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StarTales Interactive Releases MegaBird with Beatscribe 8-bit NES Soundtrack

Screen Shot 2015-04-08 at 10.58.37 AMThe Flappy Bird styled app has been providing tons of simplistic fun for a while now. It’s cool to see some new games that expand on the original formula. Megabird is one such game. It includes bosses and other features you don’t always see in these kind of games. For the soundtrack, we went straight to inspiration from one of the classics, Megaman II. It’s clear that the creator was heavily inspired by the classic genre on this game too. Check it out today!

CliffPro debuts YouTube Gaming Channel with Beatscribe Theme Song


 

I posted the full-length theme a while back, but now CliffPro is up and running with his excellent channel. Be sure to subscribe today.

 

Cheerful Ghost and Wick Release Starship Rubicon with Beatscribe OST

starship_rubiconOSTEver wish Asteroids had more comprehensive and immersive gameplay qualities? If you have, than look no further than Starship Rubicon. Cheerful Ghost and Wick have released the massive expansion to the original Rubicon today for a steal price of just $10. A Linux version is coming soon. Imagine playing Asteroids in a large environment where there are other ships to interact with, mission objectives and a customizable ship a la FTL.

The soundtrack for Starship Rubicon is a complete remake of the original three tracks I did almost two years ago for the original Rubicon. It’s now been expanded to a full soundtrack including some bonus remix tracks from the chiptune scene, Inverse Phase and sleepytimejesse. Some of the tracks here I composed over 10 years ago and was saving for the perfect game. Rubicon has proven to be worth of the music. It’s not the simplest game ever, but the slight learning curve is worth the in-depth and exciting gameplay. Grab the soundtrack on bandcamp today!

Plogue Chipsounds Wave Table Tutorial

Plogue Chipsounds is one of the best tools for making retro-chiptune style sounds. However, the wave table configuration is sometimes a bit confusing to learn. Here’s a quick video to show you the basics on how to do it. It’s not very different from Famitracker or the LsDj table setup. This tutorial will show you how to make some Megaman-style sounds.

Headlight Software’s Releases 8-bit Retro Runner World 1-1 With Epic Chiptune Soundtrack

World 1-1's levels range from benign to totally insane!

World 1-1’s levels range from benign to totally insane!

“In a world on the brink of alien invasion…one man dares deliver pizzas…” I probably wouldn’t want to cook if aliens were destroying buildings outside either, so the hilarious premise of Headlight’s newest game World 1-1 makes a lot of sense. Just because the world is coming to an end around him, our hero still goes out to deliver pizzas across a landscape littered with aliens, burning debris, and UFOs that occasionally decimate everything in your path. Imagine playing Super Mario Brothers at high speed while bits of the terrain are occasionally obliterated as you approach them.

World 1-1, as you might have guessed by its name, pays a lot of homage to Super Mario Brothers. It combines the classic style of one of the best platformers ever with modern elements of endless runner games. This WILL BE your new casual game addiction. It’s not super hard, or super time-consuming, but man is it fun! I used a lot of NES sounds to make this thing sound as authentic as possible. If you play long enough to get to the “apocalypse” levels you’ll be treated to an epic remix of the main theme with a darker edge to it. The game is only a buck and well worth your money. Pick it up today. [iOS]

Tutorial: Recreating the Quick Man Song With Plogue Chipsounds

I love watching waves...

I love watching waves…

Plogue Chipsounds is one of the most comprehensive and powerful sound modules for creating classic game console chip sounds. However, if it’s interface might not be the most obvious and intuitive when you first start to use it.

Why would you want to use an Audio Unit/VST instead of the actual hardware or a tracker? Well, for adding some quick chip sounds to an existing song or remixing a classic song, it’s super useful to have everything happening in MIDI. You can speed things up, transpose them and make changes without having to spend time outside of your main DAWS. Whenever I want some Nintendo triangle bass, I go straight to chipsounds!

The Quick man track is one of the most amazing classic NES songs ever. It’s just buzzing with electrical goodness and really makes the intense Quickman level even more amazing. In just a few minutes, you can create a pretty accurate sound in Chipsounds.

I have to say that I really love the respect that the author of Chipsounds has for the classic chips. Chipsounds conforms to what the chip its emulating could actually do and won’t let you play ten notes on the NES chip. This helps keep things accurate. The tool is definitely worth the cost and I’ll be covering some of the other features in later tutorials. I also love their statement about “preserving endangered chip species”; there are some amazing sounding chips from obscure systems which create some amazing classic sounds. Definitely worth looking into to expand your sound repertoire.

In the tutorial, I use some DMC samples from the original Nintendo which you can download here. Thanks to 8bitpeoples and Null Sleep for the DMC samples.