Spiddekauga Games Trailer for Voider – Upcoming Game With Beatscribe Music

This game is looking pretty sweet. The soundtrack is totally inspired by Metroid Prime and I think its some of my finest ambient-ish work. I will post more details soon.

Advertisements

GameChops Releases SpinDash Fan-Made Sonic Remix Album Today

If there is one Sega game soundtrack we will remember forever, without a doubt it’s Sonic the Hedgehog. The bar was set high by the games original tracks and every game that followed pushed the envelope without changing the amazing core formula. Game Chops’ awesome new Spindash album has some amazing reimagined versions of some of the most beloved Sonic tracks from various games in the series.

The album starts with a tease of a starlight zone remix, playing those lovely and familiar first three notes before juxtaposing into a pretty sweet Hydrocity Zone remix by Coda. Personal favorites for me personally include a remake of Sonic CD’s Stardust Speedway that recalls everything that is amazing about Daft Punk. My all time favorite Sonic track is the Marble Zone from Sonic 1, and Absrdst’s glitchy remix does not disappoint. Cutman himself puts a minor key harmonic change on the Starlight Zone classic to give it a erie middle-eastern flavor.

I admit I did not know some of the tracks from the newer sonic games like Sonic Colors and Knuckles Chaotix, but the remixes made me want to check out the originals. I highly recommend picking up this awesome album today!

BDI Software Releases Three Awesome iOS and Android Games with Beatscribe Music

Screen Shot 2014-12-29 at 8.04.58 PMOne of the great things about being a freelance composer, is you get to work with people from all over the world and all types of games. I was commissioned to do a couple of fun 16-bit style arcade songs a few months ago for BDI Software and now their sweet games are hitting the shelves.

War of the Coins, Satoshi Puzzle and Spin of the Coins are all fairly involved multiplayer card game endeavors that have an interesting thing in common, they teach you about online currencies such as AltCoin and BitCoin.

Pick up these fun games today for both Android or iOS.

War of the Coins [iOs] [android]

Satoshi Puzzle [iOs] [android]

Spin of the Coins [iOs] [android]

Best Sega Genesis Soundtracks You’ve Never Heard

Growing up I never had a Sega Genesis. We always had Nintendo products. I think it mostly had to do with the family friendly image Nintendo produced compared to Sega’s more edgy arcade style marketing. A while back we looked at some of the chiptune artists using the Genesis over at videogamedj.com, check out the post here. But for actual game music, here’s some great Sega Genesis soundtracks you probably never heard of.

Battle Mania Daiginjou

Making rock music in FM synthesis is not easy. Things are either too distorted or not enough. This game gets it right. You know those are guitars rocking out as soon as the notes hit. The game itself is sort of like a space shooter meets Contra with anime themes tossed in. The soundtrack is a blistering onslaught of guitar and drums hat doesn’t let up for a second!

Herzog Zwei

The game that started the real time strategy genre sports a very good soundtrack as well. Lots of variety and some excellent fm synth tones that would sound great even in a modern electro album. The slow tunes especially stand out (Be His Soul Rest).

Revenge of Shinobi

I must admit I never played this game. Love the 80s sounding bass and smooth tones on this soundtrack. It never gets hissy or squealy. It really sounds like an NES Soundtrack just for the drums and composition style.

Batman

The original Genesis Batman has some of my favorite Genesis music. It reminds me a lot if Journey to Sillius and later MegaMan X. The Axis Chemical plant stage is up there in my top tracks of all time. Love the intros the stage tracks have.

Zero Wing

You only heard of this game thanks to All Your Base, but it happens to have some of the most killer rock music on the Genesis. It’s really hard to mimic the crunch of a palm muted distorted guitar using synthesizer. But Zero Wing does it perfectly. They also do the harmonizing guitar solos that are the staple on 80s rock and Dragonforce type groups.

Next week we will look at how to get these soundtracks into your mp3 player without downloading one track at a time.

Tutorial: Emulating the SNES Sound In Your Favorite DAWS

The SNES Definitely has its share of memorable songs...

The SNES Definitely has its share of memorable songs…

The SNES definitely has a lot of memorable tunes. Amazing compositions in games like Legend of Zelda,  Secret of Mana, Donkey Kong Country, Final Fantasy 6, Chrono Trigger and many others have left 16-bit tunes running through our heads for years. This is where video game music started to take a turn toward the epic orchestral sounds we’re so used to today. However, you might have noticed that a lot more people are making NES, Genesis and Gameboy chiptunes and not SNES tunes. Why?

Well, the overall quality of SNES music isn’t really that great. It’s all samples. Many people will say it’s hardly any better than your standard MIDI. It is true that it doesn’t have as much character as 8-bit synths. However, there is some charm to be found in these degraded 16-bit samples of strings, flutes and guitars. I mean, the amazing, lush songs on some of the SNES’ RPGs just couldnt happen on the NES or Gameboy. I really love the snappy compressed drums in Secret of Mana too. Today, we’ll look at how to get these samples loaded up in your DAWs and also emulate the SNES’ classic reverb with a basic tape delay controller.

Loading The Samples

Every game had its own set of musical instrument samples unique to what the game needed. Most games have one sample per “instrument” that just gets pitch-bent up or down to match the key of the note being played. There are also some games that have a ‘kit’, which has a unique sample for each note on the piano roll.

Some of the best sets of instruments come from games with orchestral soundtracks like Final Fantasy 6 and Chrono Trigger. Fortunately, since your basic sampler that comes with every DAWS has this kind of functionality, you can get SNES samples in SoundFont format and load them up in no time.

You can download the SF2 files for some of the most popular games here from William Kage’s site. Zelda, Chrono Trigger and FF6 have some of the most memorable SNES sounds. I’m hoping he’ll finish his Metroid SF2 soon too!

Every DAWS has different ways to load SF2 files. So you’re on your own for that, but just Google it and you’ll figure it out quickly. If your DAWS doesn’t have a default player that handles SF2’s download this great little VST called sfz.

Obeying The Rules of the SNES Sound Chip

The SNES sound chip can do most things that a standard MIDI can do. You can change the Attack, Sustain, Decay, Release, Stereo Panning, Pitch bending and automating these things.

The SNES could also only play 8 notes at once. They can be chords of the same instrument (composed of the sample playing several times) or 8 individual instruments. Of course, your DAWS is not going to stop you from playing 100 notes at once, so you kind of have to impose these rules on yourself if you want it to sound authentic. There is also one special effect which sets the SNES apart, it’s distinctive reverb.

The FIR Filter aka SNES Reverb

One of the most recognizable things about the SNES is its huge use of an echoing effect that is usually just called “SNES Reverb”. Technically, it’s done with a FIR Filter which is sort of like a echo effect that has a filter cutting it off as it echoes.

For those of you using VSTs, you can use this handy little VST effect to emulate the sound. It’s not perfect but it comes pretty close. For those using Logic Pro (no VSTs), you can use the tape delay to come up with the same kind of sound. See the video for an example of how modify the default settings of the Tape Delay effect that comes with Logic Pro to emulate the FIR filter.